

- Audio plugins in pro tools with plogue bidule how to#
- Audio plugins in pro tools with plogue bidule android#
- Audio plugins in pro tools with plogue bidule code#
- Audio plugins in pro tools with plogue bidule plus#
Playing a chord on a MIDI keyboard causes data to be laid out in sequence with no 2 notes being triggered at EXACTLY the same time. The problem is easy to visualize if you remember that MIDI is strictly sequential and has no concept of "chords". You can make one work by hand laying the MIDI input, but that defeats the purpose since if you're hand drawing MIDI you have no need of strum since you can just do it yourself.

FIFO will always cause garbage from live use. You actually cannot use a FIFO buffer at all no matter how custom it is.

That FIFO buffer problem is caused exactly by why my first idea re: note delay didn't work and I'm having to redo it Piz's way with new modifications to address his plugin's issues. The C# ecosystem is absolutely huge, so I'm sure both exist, but no idea where to guide you I generally just use StackExchange and Google for everything Re: forums and transition classes - I have no clue. Luckily JUCE handles 99% of the other issues MS causes cross-platform.
Audio plugins in pro tools with plogue bidule code#
Microsoft for some ridiculous reason long ago decided to make "max" a define in windows header code, so the code in MS compiler doesn't work and the only way to fix it is to know about the problem and add a specific line removing that define. In normal C++ you can call "float bigNum = std::max(5, 10) " and it puts 10 in bigNum, just like you'd expect. My favorite example is the C++ standard min and max functions. It's mostly much smaller problems, but they do exist. Microsoft's toolchain is "helpfully" non-standard in small ways, so it's somewhat of an asshole cross-platform here, too. Interestingly, this issue extends to C++. Net in implementation, so you either have to check every code you write to make sure Mono supports it all or risk having something horrible break. Mono's impressively good, but it's ALWAYS some ways behind. The Mono issue is another reason I steer away from C# for anything other than a native Windows-only app.

Windows Forms is a good example: it's now been deprecated in favor of Windows Presentation Foundation and Microsoft's efforts are now on WPF.
Audio plugins in pro tools with plogue bidule plus#
Plus Microsoft is a huge fan of progress via replacement. It's just too much trouble (IMO) compared to Python/PHP/Ruby/Javascript that all happily run on anything. LAMP/targeting platform/no-ASP issues are exactly why I've never bothered to explore C# for use in a web environment. PS: Coming partly from the 'evil Flash side'.are there some fancy transition classes in C# to include? But anyways, it's actually another topic.ĭo you know a good C# forum to talk about such things? It seems choosing the wrong start point here, can quickly lead to unwanted extra affords. There are so many options, I'm a little bit confused. Or would we have to convert Windows Forms Application to something Cordova? Must we use Mono to reach the Mac platform too?
Audio plugins in pro tools with plogue bidule android#
But would it run on Win 10? Would we have to choose Windows Universal to also targeting Windows Phone, Android and iOS? I mean we can write a C# Webservice client as Windows Forms Application.
Audio plugins in pro tools with plogue bidule how to#
In this case I'm also interested how to targeting platforms on the right/best way. I'm always using a LAMP infrastructure on backend (no options for ASP etc.), so actually I would only test clients, or the developing of them in C#. But it seems to be a complete server/client construct. PizMidi" himself, to ask him about some specs (tried to contact him over his website).Ĭurrently I have no real case and I only should do one hobby project at once.įrom what I have heard, there is a dedicated, specialized Lib called WCF (Windows Communication Foundation) which can broadcast messages too.
